{"data":{"id":"us-nc/n.c.-gen.-stat.-18c-901","jurisdiction":"us-nc","citation":"N.C. Gen. Stat. § 18C-901","heading":"Definitions.","body":"As used in this Article, the following definitions apply:\n(1)\tAmateur sports. - A sporting competition that is not a professional sport, college sport, or youth sport. This term includes domestic, international, and Olympic sporting competitions.\n(2)\tCash equivalent. - An asset convertible to cash for use in connection with authorized sports wagering that includes all of the following:\na.\tForeign currency and coin.\nb.\tPersonal check and draft.\nc.\tDigital, crypto, and virtual currency.\nd.\tOnline and mobile payment systems that support online money transfers.\ne.\tCredit card and debit card.\nf.\tPrepaid access instrument.\ng.\tAny other form approved by the Commission.\n(3)\tCollege sports. - An athletic or sporting competition in which at least one participant is a team or contestant competing on behalf of or under the sponsorship of a public or private institution of postsecondary education. This term shall not include a public or private institution of postsecondary education sponsorship of professional sports.\n(4)\tCovered services. - Any service creating sports wagering markets and determination of sports wager outcomes that involves the operation, management, or control of sports wagers authorized by this Article. The term shall not include any of the following:\na.\tPayment processing and similar financial services.\nb.\tCustomer identity, age verification, and geolocation services.\nc.\tStreaming or other video and data that does not include the determination of odds or line information.\nd.\tTelecommunications, internet service providers, and other similar services not specifically designed for sports wagering.\ne.\tOther goods or services not specifically designed for use in connection with sports wagering.\nf.\tOdds or line information provided by a sports wagering supplier to an interactive sports wagering operator or to a service provider.\ng.\tSports wagering platforms.\n(5)\tElectronic sports. - Leagues, competitive circuits, tournaments, or similar competitions where individuals or teams play video games, typically for spectators, either in person or online, for prizes, money, or entertainment.\n(6)\tGeofencing. - Technology approved by the Commission and utilized by an interactive sports wagering operator to verify a registered player's geolocation prior to the time the registered player is placing a sports wager.\n(7)\tGross wagering revenue. - The total of amounts received by an interactive sports wagering operator from sports wagers as authorized under this Article less the amounts paid as winnings before any deductions for expenses, fees, or taxes.\n(8)\tInteractive account. - A mobile account established by a registered player for the purpose of placing sports wagers in accordance with this Article.\n(9)\tInteractive sports wagering operator. - The holder of an interactive sports wagering license issued by the Commission.\n(10)\tKey person. - An officer or director of a licensee or applicant for licensure who is directly involved in the operation, management, or control of sports wagering authorized under this Article, or who exercises substantial influence or control over the sports wagering activities.\n(10a) through (10c)\tReserved for future codification purposes.\n(10d)\tMotorsports facility. - A motorsports racetrack in this State that meets either of the following criteria:\na.\tIt annually hosts more than one National Association for Stock Car Auto Racing national touring race.\nb.\tIt hosted at least one National Association for Stock Car Auto Racing All-Star Race occurring after January 1, 2022.\n(11)\tOfficial league data. - Statistics, results, outcomes, and other data relating to a sporting event obtained pursuant to an agreement with the relevant sports governing body or an entity expressly authorized by the relevant sports governing body to provide such data.\n(12)\tPari-mutuel wager. - As defined in G.S. 18C-1001.\n(12a) through (12c)\tReserved for future codification purposes.\n(12d)\tProfessional golf tournament. - A professional sports event played in this State that is governed by an American governing body of the highest level of professional golf and has more than 50,000 live spectators anticipated to attend based on similar prior sporting events.\n(13)\tProfessional sports. - An athletic or sporting competition involving at least two competitors who receive compensation for participating in such event.\n(13a) through (13c)\tReserved for future codification purposes.\n(13d)\tProfessional sports team. - A team in this State that competes in the highest level of any of the following professional sports:\na.\tBaseball.\nb.\tMen's Soccer.\nc.\tBasketball.\nd.\tFootball.\ne.\tIce Hockey.\nf.\tWomen's Soccer.\n(14)\tRegistered player. - An individual who has established an interactive account with an interactive sports wagering operator.\n(15)\tService provider. - A business entity that provides covered services to an interactive sports wagering operator and holds a service provider license.\n(16)\tSporting event. - Professional sports, amateur sports, and college sports, all of which may include electronic sports, and any other event approved by the Commission.\n(17)\tSports facility. - Any of the following:\na.\tA motorsports facility.\nb.\tA facility that hosts a professional golf tournament.\nc.\tA facility that is the home location of a professional sports team.\n(18)\tSports governing body. - An organization headquartered in the United States that prescribes final rules with respect to a sporting event and enforces the code of conduct for participants therein. In the context of electronic sports, the sports governing body shall be the video game publisher of the title used in the electronic sports competition, regardless of location.\n(19)\tSports wager or sports wagering. - Placing of wagers on any of the following: (i) a sporting event, (ii) a portion of a sporting event, or (iii) the individual performance statistics of athletes in a sporting event or combination of sporting events. The term also includes single-game wagers, teaser wagers, parlays, over-under, moneyline, pools, exchange wagering, in-game wagering, in-play wagers, proposition wagers, straight wagers, and any other wager approved by the Commission.\n(20)\tSports wagering brand. - The names, logos, and brands that an interactive sports wagering operator advertises, promotes, or otherwise holds out to the public displaying its sports wagering platform.\n(21)\tSports wagering platform. - A website, mobile application, or other interactive platform accessible via the internet, mobile, wireless, or similar communication technology that a registered player may use to place sports wagers authorized under this Article.\n(22)\tSports wagering supplier. - A person that provides services, goods, software, or other components necessary for the creation of sports wagering markets and determination of sports wager outcomes, directly or indirectly, to any interactive sports wagering operator or service provider involved in the acceptance of sports wagers, including any of the following: providers of data feeds and odds services, internet platform providers, risk management providers, integrity monitoring providers, entities engaged in facilitating or enabling sports wagering activities on behalf of, or in affiliation with, interactive sports wagering operators in places of public accommodation, and other providers of sports wagering supplier services as determined by the Commission. The term does not include a sports governing body that provides raw statistical match data to one or more designated and licensed providers of data and odds services.\n(23)\tTier one sports wager. - A sports wager that is determined solely by the final score or final outcome of the sporting event and is placed before the sporting event has begun.\n(24)\tTier two sports wager. - Any sports wager that is not a tier one sports wager.\n(25)\tTribal gaming enterprise. - A federally recognized Indian tribe that is authorized to conduct Class III games in accordance with the federal Indian Gaming Regulatory Act, 25 U.S.C. § 2701 et seq., in this State or a business entity owned or controlled by such tribe. Any federally recognized tribe, or business entity owned or controlled by the tribe, that is deemed an interactive sports wagering operator under this Article shall include authorization for any technology and sports wagering brand partners of the tribe or the business entity owned or controlled by the tribe, subject to compliance with the terms of this Article by the technology and sports wagering brand partners.\n(26)\tYouth sports. - An event in which the majority of participants are under the age of 18 or are competing on behalf or under the sponsorship of one or more public or private preschool, elementary, middle, or secondary schools. The term does not include the following:\na.\tProfessional sports.\nb.\tSporting events that occur under the sponsorship or oversight of national or international athletic bodies that are not educational institutions and that include participants both over and under the age of 18. (2023-42, s. 1; 2023-134, s. 11.18(b).)","path":["Chapter 18C. North Carolina State Lottery.","Article 9. Sports Wagering."],"source_url":"https://www.ncleg.gov/EnactedLegislation/Statutes/HTML/BySection/Chapter_18C/GS_18C-901.html","current_through":"S.L. 2026-30","vintage":"","retrieved_at":"2026-08-27T17:57:52Z","sha256":"1f1d68da3e46dfb5db20bc8ae64ae73dc9ac7440e6af46c0cbd5742fb728a0f5","source_id":"us-nc","stale":false,"prev":"us-nc/n.c.-gen.-stat.-18c-175","next":"us-nc/n.c.-gen.-stat.-18c-902"},"notice":"GroundRules: Original legal text. Not legal advice."}
